Pencil Code Reference > fill
fill can be used to fill a shape after it is drawn
pen violet, 10 for [1..3] fd 100 rt 120 fill blue
fill actually works by filling and retracing the path
that you have drawn with the current pen.
pen up, or
pen down, it is still the same path, and the discontinuous parts will be filled as separate islands.
pen null, it will end the path and start a new one.
pen gold, 10 rt 180, 50 pen orangered, 10 for [1..3] jump 25, 25 lt 90 rt 180, 50 fill orange
Sometimes you have a path that cannot be drawn perfectly by tracing one line at time.
The program below tries to draw a 'bevel' angle with 'square' line caps. Since the turtle traces out one line at a time, the angle is not a pretty bevel. It is a mess of overlapped square line caps.
pen red, 25, 'square', 'bevel' fd 100 rt 120 fd 100
The way to neatly draw this kind of shape is to draw the whole path
at once. You can do this by asking the turtle to trace out
an invisible path with
pen path. Then use
to set the drawing options all at once. Fill does not need to fill
the inside of the shape: it can be used to just perfectly stroke the
The options to fill are passed as an object, and the properties should be indented with punctuation as in this example:
pen path fd 100 rt 120 fd 100 fill strokeStyle: red lineWidth: 25 lineCap: 'square' lineJoin: 'bevel'
Here is a summary of the options that can be passed to fill:
|fill option||possible values|
|fillStyle||red, plum, rgb(40,30,200), '#cde', hsla(120,.5,.5,.5)|
|strokeStyle||also any color|
|lineWidth||any number of pixels, e.g., 25|
|lineCap||'butt', 'round' (default), 'square'|
|lineJoin||'bevel', 'miter', 'round' (default)|
|miterLimit||a number for sharpness of miter joins, e.g., 10|
|lineDash||any array of pixel lengths, e.g., [10, 10]|
|lineDashOffset||any number of pixels, e.g., 5|
These style properties are from the HTML5 2D Canvas standard.↑